Some different strategies for effectively using the Asset Manager and Data Assets
Detour may not be an acceptable solution, but there may be another way
Convert a 2D Delaunay Triangulation to a Detour Navmesh at runtime in Unreal 4
Manually Making a Heightmap Navmesh
How to manually create a navigation mesh for use in Detour within Unreal Engine
Some different strategies for effectively using the Asset Manager and Data Assets
Detour may not be an acceptable solution, but there may be another way
Convert a 2D Delaunay Triangulation to a Detour Navmesh at runtime in Unreal 4